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ShellButtonSlideSound: Difference between revisions

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m Adding revision category for pages potentially improperly "converted".
 
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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|ra2=yes
|yr=yes
}}
This specifies the sound to make when the buttons in the game menu's slide into position. NOTE: this is valid and parsed but for some reason this sound is not defined although there is a sound so another keyword must be used for this. Can be any sound as defined in the SOUND.INI file. Putting a sound in here can cause issues in the game menu screens.
This specifies the sound to make when the buttons in the game menu's slide into position. NOTE: this is valid and parsed but for some reason this sound is not defined although there is a sound so another keyword must be used for this. Can be any sound as defined in the SOUND.INI file. Putting a sound in here can cause issues in the game menu screens.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:18, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShellButtonSlideSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when the buttons in the game menu's slide into position. NOTE: this is valid and parsed but for some reason this sound is not defined although there is a sound so another keyword must be used for this. Can be any sound as defined in the SOUND.INI file. Putting a sound in here can cause issues in the game menu screens.