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SmallFire: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This defines the animation to display for the small fires generated after something has burned or been napalmed. NOTE: this is residual from Red Alert, remains valid and is parsed, although it is not known how (or even if) it gets used. The animation must be from the [Animations] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
An animation to be used by the {{f|Flamer|link}} and {{f|Scorch|link}} logics. If any of those features is used, {{f|SmallFire}} has to set to a valid animation.
 
Both logics are not available in {{ra2}} and {{yr}}, though be aware that setting an animation for {{f|SmallFire}} will also
cause exploding objects such as blowing up structures to scatter the set flame animation randomly across the area which can lead to massive frame rate drops rather quickly.
 
== See also ==
* [[LargeFire]]

Latest revision as of 02:56, 23 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallFire
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual


An animation to be used by the Flamer and Scorch logics. If any of those features is used, SmallFire has to set to a valid animation.

Both logics are not available in Red Alert 2 and Yuri's Revenge, though be aware that setting an animation for SmallFire will also cause exploding objects such as blowing up structures to scatter the set flame animation randomly across the area which can lead to massive frame rate drops rather quickly.

See also