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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType acts like a Crazy Ivan. This is used to enable the bombing logic on structures and therefore acts as a means of differentiating between Engineers and units that can plant C4 on structures.
|values={{values|Booleans}}
|default=no
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using {{f|IvanBomb|yes|link}} Warheads.
*If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
** If an infantry has both {{f|Agent|yes|link}} and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has {{f|Bombable|no|link}}, infantry will also choose not to infiltrate

Latest revision as of 17:42, 12 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ivan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using IvanBomb=yes Warheads.

  • If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
    • If an infantry has both Agent=yes and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has Bombable=no, infantry will also choose not to infiltrate