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Ivan: Difference between revisions
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{{ | {{Flag | ||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using {{f|IvanBomb|yes|link}} Warheads. | |||
*If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted | |||
** If an infantry has both {{f|Agent|yes|link}} and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has {{f|Bombable|no|link}}, infantry will also choose not to infiltrate |
Latest revision as of 17:42, 12 April 2022
Flag: | Ivan |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using IvanBomb=yes Warheads.
- If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
- If an infantry has both Agent=yes and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has Bombable=no, infantry will also choose not to infiltrate