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{{DeeZireInclusion}}<br />
{{Flag
The speed of this unit which has JumpJet=yes assigned when crashing to the ground and acts as an over-ride to the Climb= statement in the JumpjetControls section (crashing is considered reverse climbing and hence the same values are normally used for both).
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|values={{Values|float}}
|default=5.0
|special= &#x2d;1 to &#x2d;2147483648
|ra2=yes
|yr=yes
}}
The speed crashing to the ground of units which fly using the Jumpjet locomotor.<br>
*Negative values ​​from -1 to -2147483648 will grant the following special effects (according to configuration Because [[TechnoTypes]] are different. gives different results)<br>
1. When [[TechnoTypes]] die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions<br>
2. When [[TechnoTypes]] die will not fall anywhere. But it will float (die?) at its floating height (See Also [[JumpjetHeight]]) and rotate in 32 directions.<br>
3. When [[TechnoTypes]] die will continue to float higher and higher. and rotates in 32 directions<br>[[File:JumpjetCrash and Special Values.gif]]<br>[[File:JumpjetCrash and Special Values(1).gif]]
==See also==
* {{f|Jumpjet|link}}

Latest revision as of 04:37, 5 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetCrash
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Special Values: -1 to -2147483648
Default: 5.0
Applicable to: InfantryTypes, VehicleTypes


The speed crashing to the ground of units which fly using the Jumpjet locomotor.

  • Negative values ​​from -1 to -2147483648 will grant the following special effects (according to configuration Because TechnoTypes are different. gives different results)

1. When TechnoTypes die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions
2. When TechnoTypes die will not fall anywhere. But it will float (die?) at its floating height (See Also JumpjetHeight) and rotate in 32 directions.
3. When TechnoTypes die will continue to float higher and higher. and rotates in 32 directions

See also