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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=no
|types={{Categ|TechnoTypes}}
|ra2=yes
|yr=yes
}}
{{w}}Please do not confuse this with the [[Shadow]] tag.<br>
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.
==Note==
*For SHP images, this tag will really work. Only when the SHP image It has only gone through the process '''Convert Shadows: TS-> Ra2''' (the command '''Convert Shadows: TS-> Ra2''' is available in the program '''Open Source SHP Builder''').<br>[[File:Convert Shadows.png]]<br>
*For Voxel files The command '''Convert Shadows: TS-> Ra2''' was used automatically (even if it was a Voxel file).

Latest revision as of 15:53, 9 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoShadow
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes


Please do not confuse this with the Shadow tag.
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.

Note

  • For SHP images, this tag will really work. Only when the SHP image It has only gone through the process Convert Shadows: TS-> Ra2 (the command Convert Shadows: TS-> Ra2 is available in the program Open Source SHP Builder).

  • For Voxel files The command Convert Shadows: TS-> Ra2 was used automatically (even if it was a Voxel file).