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Unnatural: Difference between revisions

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This tag appears in rules, not art
 
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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and specifies that this unit should be 'punched' rather than 'grabbed' by a Giant Squid. Should be used on Naval units or Amphibious units as an override to the Squid's NavalTargeting=. There appears to be a difference in the logic applied here, where the game will use the facing-specific SHP animations for the Squid's grapple on such units, however those images are drawn in the Tiberian Sun animation palette and need correcting to the Red Alert 2 one.<br />
|files={{Categ|Rules(md).ini}}
(Yuri's Revenge Only)
|values={{values|boolean}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|default=no
|games
|yr=yes}}
Setting this tag makes the object impossible to be attacked by infantry with <tt>[[Natural]]</tt> set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon.

Latest revision as of 05:19, 15 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Unnatural
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Setting this tag makes the object impossible to be attacked by infantry with Natural set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon.