ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DamageRadius: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
m Forgot link
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
The debris animation damages objects that it collides with if they are closer than this distance (in leptons).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers|}}
|default=?
|types={{Categ|Animations}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|tsobsolete=yes
}}
Applicable to debris [[animations]] (animations with {{f|Bouncer|yes|link}}). The debris damages objects that it collides with if they are closer than this distance (in [[leptons]]). However, at least in {{ts}} this flag has no effect. Damage spread is controlled entirely by the debris' {{f|Damage|link}} output and the attached [[warhead]]'s {{f|Spread|link}}.

Latest revision as of 07:19, 25 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: Animations

Logic related to DamageRadius, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Applicable to debris animations (animations with Bouncer=yes). The debris damages objects that it collides with if they are closer than this distance (in leptons). However, at least in Tiberian Sun this flag has no effect. Damage spread is controlled entirely by the debris' Damage output and the attached warhead's Spread.