ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IsAnimated: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|TerrainTypes}} | |||
|values={{values|booleans}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills. | |||
{{bugs}} | |||
This flag depends on {{f|SpawnsTiberium|yes|link}} to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible. |
Latest revision as of 19:38, 11 January 2024
Flag: | IsAnimated |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TerrainTypes |
Specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
Bugs/Side-Effects/Unexpected Limitations
This flag depends on SpawnsTiberium=yes to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.