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ShakeYhi: Difference between revisions
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{{ | {{Flag | ||
These values are used if the warhead is to cause the screen to shake when it impacts. | |name=ShakeYhi | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{Categ|Warhead|Warheads}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating. | |||
*It is worth noting that even if ShakeYhi=0, warheads will still cause the screen shake as long as [[ShakeYlo]] is greater than 0 | |||
==Note== | |||
*The effects of this tag will work only when: Used on weapons that deal damage from [[TechnoTypes]] only | |||
Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects. |
Latest revision as of 13:37, 1 October 2024
Flag: | ShakeYhi |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Warheads |
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the maximum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
- It is worth noting that even if ShakeYhi=0, warheads will still cause the screen shake as long as ShakeYlo is greater than 0
Note
- The effects of this tag will work only when: Used on weapons that deal damage from TechnoTypes only
Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.