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ElevationBonusCap: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Unsigned integers | |values=Unsigned integers | ||
|default=1? | |default=1? | ||
|types={{Categ|ElevationModel}} | |types={{Categ|ElevationModel}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see | This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>. |
Latest revision as of 23:53, 19 November 2012
Flag: | ElevationBonusCap |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 1? |
Applicable to: | ElevationModel |
This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].