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BarrelParticle: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{Flag
{{Flag
|name=BarrelParticle
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of ParticleSystems)
|values=string (name of ParticleSystem)
|special=None
|default=None
|default=null
|types={{FlagMoved|TS/FS/RA2}}
|types={{FlagMoved|TS/RA2}}
|ts=yes
|games=[[TS]], [[RA2]], [[YR]]
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{f|ParticleSystems|link}}], otherwise an [[Internal Error]] may occur.

Latest revision as of 07:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.