ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AIIonCannonBaseDefenseValue: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Rewrite
m Replacing Template:TTL with Template:F.
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
|default=?
|default=?
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
Specifies the "priority" of objects with {{f|IsBaseDefense|yes|link}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Latest revision as of 07:14, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonBaseDefenseValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with IsBaseDefense=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.