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AIIonCannonHelipadValue: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|default=? | |default=? | ||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |types={{Categ|General}} ({{Categ|AIIonCannon}}) | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the "priority" of objects with '''{{ | Specifies the "priority" of objects with '''{{f|HoverPad|yes|link}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. | ||
'''Note:''' this flag cannot be responsible for {{ | '''Note:''' this flag cannot be responsible for {{f|Helipad|yes|link}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{f|Helipad|yes|link}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{f|HoverPad|yes|link}}. |
Latest revision as of 07:14, 27 November 2009
Flag: | AIIonCannonHelipadValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with HoverPad=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.
Note: this flag cannot be responsible for Helipad=yes, because it would cause IEs in unmodded YR, where Airforce Command has Helipad=yes, and this flag is commented out, but the IE doesn't occur until you create a structure with HoverPad=yes.