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EliteWeaponXFLH: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values=three comma-separated signed integers
|values=three comma-separated signed integers
|special=None
|default=0,0,0
|default=0,0,0
|types={{Categ|InfantryTypes}}?, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}?, {{Categ|BuildingTypes}}
|types={{Categ|InfantryTypes}}?, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}?, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the firing offset ([[FLH]]) of this object's weapon specified as {{TTL|EliteWeaponX}}.
Specifies the firing offset ([[FLH]]) of this object's weapon specified as {{TTL|EliteWeaponX}}.

Revision as of 10:50, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteWeaponXFLH
File(s): Art(md).ini
Values: three comma-separated signed integers
Default: 0,0,0
Applicable to: InfantryTypes?, VehicleTypes, AircraftTypes?, BuildingTypes


Specifies the firing offset (FLH) of this object's weapon specified as Template:TTL.