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VeteranROF: Difference between revisions
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defeating false assumptions one page at a time; complete rewrite. Oh yeah, this flag is Applicable to [General], forgot about that. I'll have to change it on the others as well. |
m oops.. minor edit. Hey Ren, would it be possibe to make the Flag template automatically convert "float" to float ? |
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Line 2: | Line 2: | ||
|name=VeteranROF | |name=VeteranROF | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=float | |values=[[Help:Values#Floating Point Values|float]] | ||
|special=N/A | |special=N/A | ||
|default=1.0 | |default=1.0 | ||
|types=General | |types={{Categ|General}} | ||
|games=[[TS]], [[FS]], [[RA2]], [[YR]] | |games=[[TS]], [[FS]], [[RA2]], [[YR]] | ||
}} | }} |
Revision as of 10:19, 3 September 2006
Flag: | VeteranROF |
File(s): | Rules(md).ini |
Values: | float |
Special Values: | N/A |
Default: | 1.0 |
Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by Template:TTL and Template:TTL. VeteranROF is a straight multiplier to the Template:TTL of the Template:TTL and Template:TTL weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further decrease the rate of fire of a unit with a ROF veteran bonus.
Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).
- 20 * 0.6 = 12.
Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.