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IonBeam: Difference between revisions

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Nighthawk200 (talk | contribs)
Template updated, RP note added.
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|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]]
|ts=yes
|fs=yes
|ets=yes
|rp=yes
}}
}}
{{Obsolete}}
{{Obsolete}}
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
==RockPatch Info==
[[Image:Rpo.png]]
This animation is played if you fire a Super Weapon with {{TTL|Type|IonCannon}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.


==See also==
==See also==
*[[Tiled]]
*[[Tiled]]

Revision as of 16:39, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.

RockPatch Info

This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also