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UndeploysInto: Difference between revisions

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Added Buildup note
m Updated template.
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (names of VehicleTypes)
|values=strings (names of [[VehicleTypes]])
|special=none
|default=none
|default=none
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the [[VehicleType]] that this BuildingType can undeploy into. This BuildingType's {{TTL|Buildup}} animation is played (in full length, unlike when you sell this building) in reverse direction.
Specifies the [[VehicleType]] that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the {{TTL|DeploysInto}} flag). This BuildingType's {{TTL|Buildup}} animation is played (in full length, unlike when you sell this building) in reverse direction.


== Undeployed vehicle facing ==
== Undeployed vehicle facing ==

Revision as of 19:00, 6 February 2007

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Flag: UndeploysInto
File(s): Rules(md).ini
Values: strings (names of VehicleTypes)
Default: none
Applicable to: BuildingTypes


Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the Template:TTL flag). This BuildingType's Template:TTL animation is played (in full length, unlike when you sell this building) in reverse direction.

Undeployed vehicle facing

Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:

INI Flag Facing
Template:TTL
Warning: Side-effects.
South-West
Template:TTL North-West
Template:TTL North-East
Template:TTL North-East
Template:TTL
Template:TTL As set
Template:TTL