UndeploysInto
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Flag: | UndeploysInto |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VehicleTypes (Generally)) |
Special Values: | none |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the DeploysInto flag). This BuildingType's Buildup animation is played (in full length, unlike when you sell this building) in reverse direction.
If the value is none, the undeploy behavior will be disabled.
Undeployed vehicle facing
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:
INI Flag | Facing |
---|---|
ConstructionYard=yes ![]() |
South-West |
TickTank=yes | North-West |
Artillary=yes | North-East |
ICBMLauncher=yes | North-East |
SensorArray=yes | |
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As set |
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Bugs/Side-Effects/Unexpected Limitations
The program doesn't actually verify the SpeedType and MovementZone of UndeploysInto vehicles, only checking if not none. Therefore, movement destination settings solely depend on the original BuildingType's SpeedType. Corresponding WaterBound=yes will cause undeployed vehicles to fail setting correct movement targets.
Notes
The only difference between "undeploy" and "sell" is whether there is a movement destination.
- If present, it creates an UndeploysInto vehicle;
- if not, the building is sold and creates infantry remnants (granting engineers as appropriate).
A critical PVP bug occurs when setting a movement destination before building sale completion, resulting in simultaneous acquisition of both vehicle and infantry.
The game considers buildings with both UndeploysInto set and Foundation=1x1 as vehicles, endowing them with characteristics like no EVA announcement when captured.
For factory buildings, ResourceDestination can suppress EVA_NewRallyPointEstablished when buildings undeploy into vehicles.