UndeploysInto
Flag: | UndeploysInto |
File(s): | Rules(md).ini |
Values: | strings (names of VehicleTypes) |
Special Values: | none (needs confirmation) |
Applicable to: | BuildingTypes |
Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the DeploysInto flag). This BuildingType's Buildup animation is played (in full length, unlike when you sell this building) in reverse direction.
It has been reported that using UndeploysInto=none
results in the object automatically being sold when undeployed.
Undeployed vehicle facing
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:
INI Flag | Facing |
---|---|
ConstructionYard=yes Warning: Side-effects. |
South-West |
TickTank=yes | North-West |
Artillary=yes | North-East |
ICBMLauncher=yes | North-East |
SensorArray=yes | |
DeployFacing | As set |
DeployDir |
Bugs/Side-Effects/Unexpected Limitations
- If BuildingTypes has UndeploysInto=(name of vehicle) but no Buildup=(name of animation) BuildingTypes cannot be restored to VehicleTypes.
- Even if you specify name VehicleTypes that do not exist, such as UndeploysInto=AAA
tags UndeploysInto will work as expected, along with VehicleTypes that do not contain images. There is no information and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}.
(If you specify the name of AircraftTypes You must have complete information of specified AircraftTypes and importantly it will become VehicleTypes completely even if there is a match, e.g. ORCA)
- If BuildingTypes has DeploysInto and UndeploysInto BuildingTypes will not be repairable.
- Using this with construction yardwill cause an error if construction yard does not have UndeploysInto=BaseUnit.