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AIUseTurbineUpgradeProbability: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirified. And that'll do for today. You see, kids, this is what happens when you have no social life :P
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{{DeeZireInclusion}}<br />
{{Flag
Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however.
|name={{PAGENAME}}
:This tag should be placed under the [General] section.
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|Percentages}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
{{HorizontalBar|<b>Note:</b> This tag is not in the rules file by default. It needs to be added to the appropriate section manually.}}
 
This is the percentage chance that the AI will upgrade its power plants, as opposed to constructing new ones.

Revision as of 22:16, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIUseTurbineUpgradeProbability
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: General

Logic related to AIUseTurbineUpgradeProbability, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Note: This tag is not in the rules file by default. It needs to be added to the appropriate section manually.

This is the percentage chance that the AI will upgrade its power plants, as opposed to constructing new ones.