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Difference between revisions of "ElevationBonusCap"
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− | This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see | + | This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>. |
Latest revision as of 01:53, 20 November 2012
Flag: | ElevationBonusCap |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 1? |
Applicable to: | ElevationModel |
This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].