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IonBeam: Difference between revisions
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Nighthawk200 (talk | contribs) Template updated, RP note added. |
Nighthawk200 (talk | contribs) m Updated. |
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{{Flag | {{Flag | ||
|name=IonBeam | |name=IonBeam | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values= | |values={{values|strings}} | ||
|special=None | |special=None | ||
|default=null | |default=null | ||
Line 10: | Line 10: | ||
|ets=yes | |ets=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}} | }} | ||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated. | Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated. | ||
Revision as of 11:46, 8 June 2008
Flag: | IonBeam |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.