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IonBeam: Difference between revisions

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Nighthawk200 (talk | contribs)
Template updated, RP note added.
Nighthawk200 (talk | contribs)
m Updated.
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{{Flag
{{Flag
|name=IonBeam
|name=IonBeam
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values=Strings (Names of Animations)
|values={{values|strings}}
|special=None
|special=None
|default=null
|default=null
Line 10: Line 10:
|ets=yes
|ets=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
}}
}}
{{Obsolete}}
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.



Revision as of 11:46, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): rules(md).ini
Values: Strings: Normal text.
Special Values: None
Default: null
Applicable to: General

Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.

RockPatch Info

This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also