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IsChargeTurret: Difference between revisions
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Nighthawk200 (talk | contribs) m Template updated |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values={{Values|boolean}} | ||
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
Line 13: | Line 13: | ||
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | *this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | ||
Revision as of 16:43, 19 April 2008
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.