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IsChargeTurret: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
Electro (talk | contribs)
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values={{Values|boolean}}
|default=no
|default=no
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
Line 13: Line 13:
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has.
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has.
Originally used only on the Prism Tank.

Revision as of 16:43, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsChargeTurret
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
  • this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.