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TurretOffset: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated |
the flag does NOT read x,y values, only z. Check [http://www.ppmsite.com/forum/viewtopic.php?p=371653#371653 this topic] for proof |
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|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values=one to three comma-separated integers | |values=one to three comma-separated integers | ||
|default= | |default=0 | ||
|types={{Categ|VehicleTypes}} (voxel only) | |types={{Categ|VehicleTypes}} (voxel only) | ||
|ts=yes | |ts=yes | ||
Line 13: | Line 13: | ||
}} | }} | ||
TurretOffset provides additional degree of control over [[Voxel Turret and Barrel Positioning|turret/barrel positioning]]. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in [[lepton]]s. It allows you to move the turret "box" | TurretOffset provides additional degree of control over [[Voxel Turret and Barrel Positioning|turret/barrel positioning]]. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in [[lepton]]s. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.) |
Revision as of 06:59, 16 February 2010
Flag: | TurretOffset |
File(s): | Art(md).ini |
Values: | one to three comma-separated integers |
Default: | 0 |
Applicable to: | VehicleTypes (voxel only) |
TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.)