ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CloakGenerator: Difference between revisions
Jump to navigation
Jump to search
m Reverted edits by 82.137.173.12 (Talk); changed back to last version by Blackmask0 |
No edit summary |
||
Line 15: | Line 15: | ||
Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{TTL|CloakRadiusInCells}}. | Specifies whether this object has a cloaking device which can [[Cloaking system|cloak]] it and any objects of the same owner within the radius specified by {{TTL|CloakRadiusInCells}}. | ||
==Exceptions== | ==Exceptions== | ||
Cloaking will only be applied to Hover or Jumpjet {{TTL|locomoter}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{TTL|PoweredUnit|yes}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units | Cloaking will only be applied to Hover or Jumpjet {{TTL|locomoter}} units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a {{TTL|PoweredUnit|yes}} unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with {{TTL|EMEffect|yes}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also not effected until they land. | ||
==Footnotes== | ==Footnotes== | ||
{{sup|1}}Only useable with Rock Patch in RA2/YR. | {{sup|1}}Only useable with Rock Patch in RA2/YR. |
Revision as of 12:39, 23 May 2007
Flag: | CloakGenerator |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | BuildingTypes |
General Information
Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by Template:TTL.
Exceptions
Cloaking will only be applied to Hover or Jumpjet Template:TTL units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a Template:TTL unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with Template:TTL1 while within the radius of a generator. Aircraft in the air are also not effected until they land.
Footnotes
1Only useable with Rock Patch in RA2/YR.