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Normalized: Difference between revisions

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{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
{{flag
|files={{Categ|Art(md).ini}}
|values={{values|boolean}}
|types={{Categ|BuildingTypes}}
|default=no
|games
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|xgamer=yes}}
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.

Revision as of 15:43, 14 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Normalized
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.