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{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}} | {{flag | ||
|files={{Categ|Art(md).ini}} | |||
|values={{values|boolean}} | |||
|types={{Categ|BuildingTypes}} | |||
|default=no | |||
|games | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|xgamer=yes}} | |||
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them. | Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them. |
Revision as of 15:43, 14 April 2008
Flag: | Normalized |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.