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Rewrite per exe |
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|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|types={{Categ| | |types={{Categ|Animations}} | ||
|default=no | |default=no | ||
|games | |games | ||
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|rp=yes | |rp=yes | ||
|xgamer=yes}} | |xgamer=yes}} | ||
If set, this animation's speed will be modified depending on your Game Speed setting to make it play at the same perceived speed. | |||
{{:Animation_Durations}} |
Latest revision as of 19:26, 28 June 2009
Flag: | Normalized |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
If set, this animation's speed will be modified depending on your Game Speed setting to make it play at the same perceived speed.
Animation durations are determined at the animation's creation time:
- First, the time in frames it will take to finish (let's call it T) is equal to the animation's Rate setting.
- If the animation has a valid RandomRate=x,y specified, T is set to a random number between x and y.
- If Normalized=yes is set on this animation, T is recalculated according to a formula:
- If T is larger than 5 (the most common case), it's recalculated to equal (8 * T / Game Speed) (on the scale of 1 through 6).
- If it is between 1 and 4 frames inclusive, the game applies hardcoded multipliers instead, which are not clear at this time.
The resulting T is the duration in frames that this animation will last.