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Rate
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On Animations
Flag: | Rate |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 900 |
Applicable to: | Animations |
Determines the speed of this animation by specifying the amount of animation frames to play relative to 900 time frames. Larger values mean faster animation.
Some examples on default game speed (15 FPS):
- Rate=900 means play 15 animation frames per second.
- Rate=60 means play 1 animation frame per second.
- Rate=1 means play 1 animation frame per minute.
and so on.
See Also
On Mission Control
Flag: | Rate |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | Mission Control |
Specifies the delay, in minutes, between processing this mission. Larger values mean a faster game but less responsiveness from the object while it is carrying out this mission.