Rate
On Animations
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Flag: | Rate |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | -1 |
Default: | 900 |
Applicable to: | Animations |
Determines the speed of this animation by specifying the amount of animation frames to play relative to 900 time frames or 'ticks'. Larger values mean faster animation.
Note: The animation playback rate is determined by dividing 900 with Rate and truncating the result to the nearest integer. For example, an animation with Rate=500 and another with Rate=800 will have the same rate, 1, meaning they will both play at maximum speed (1 animation frame per tick).
900 / 500 = 1.8 → 1 900 / 800 = 1.125 → 1
Some further examples:
Rate=900 → 900 / 900 = 1 → advance the animation by 1 frame at every tick. Rate=350 → 900 / 360 = 2.5 → advance the animation by 1 frame every 2 ticks. Rate= 60 → 900 / 60 = 15 → advance the animation by 1 frame every 15 ticks. Rate= 1 → 900 / 1 = 900 → advance the animation by 1 frame every 900 ticks.
and so on.
int(900/Rate) or Rate=0 means no playback; the animation will be frozen in its start frame.
See Also
On Mission Control
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Flag: | Rate |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | Mission Control |
Specifies the delay, in minutes, between processing this mission. Larger values mean a faster game but less responsiveness from the object while it is carrying out this mission.