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SecretHouses: Difference between revisions
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m Unless you can show citations, this is a speculation, not a theory. |
Verified in the executable |
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Line 7: | Line 7: | ||
{{Obsolete}} | {{Obsolete}} | ||
Has no effect <!-- DC: verified in the executable --> in-game, although the flag is parsed and [[Yuri Clone]] does have {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}. | |||
It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay). | It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay). |
Revision as of 15:35, 1 May 2008
Flag: | SecretHouses |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Houses) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Has no effect in-game, although the flag is parsed and Yuri Clone does have Template:TTL in unmodded Yuri's Revenge.
It is speculated that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).