ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SecretHouses: Difference between revisions
Jump to navigation
Jump to search
Verified in the executable |
simply "does have" implies posessive rather than property, "theorised" was appropriate (see wikipedia for usage) and provides better flow |
||
Line 7: | Line 7: | ||
{{Obsolete}} | {{Obsolete}} | ||
Has no effect <!-- DC: verified in the executable --> in-game, | Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}. | ||
It is | It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay). |
Revision as of 19:19, 1 May 2008
Flag: | SecretHouses |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Houses) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Has no effect in-game, despite the fact that the flag is parsed and Yuri Clone has this flag set as Template:TTL in unmodded Yuri's Revenge.
It is theorised that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).