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SecretHouses: Difference between revisions

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Verified in the executable
Marshall (talk | contribs)
simply "does have" implies posessive rather than property, "theorised" was appropriate (see wikipedia for usage) and provides better flow
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{{Obsolete}}
{{Obsolete}}
Has no effect <!-- DC: verified in the executable --> in-game, although the flag is parsed and [[Yuri Clone]] does have {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.
Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.


It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).
It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).

Revision as of 19:19, 1 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretHouses
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Houses)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Has no effect in-game, despite the fact that the flag is parsed and Yuri Clone has this flag set as Template:TTL in unmodded Yuri's Revenge.

It is theorised that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).