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SecretHouses: Difference between revisions
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m maybe this is where the line break is... |
Nighthawk200 (talk | contribs) m Updated. |
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{{flag | {{flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{Values|stringlist|[[Houses]]}} | |values={{Values|stringlist|[[Houses]]}} | ||
|types={{CatAllTypes}} | |types={{CatAllTypes}} | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}} | }} | ||
Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}. | Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}. | ||
It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay). | It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay). |
Revision as of 12:18, 8 June 2008
Flag: | SecretHouses |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Houses) |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Has no effect in-game, despite the fact that the flag is parsed and Yuri Clone has this flag set as Template:TTL in unmodded Yuri's Revenge.
It is theorised that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).