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VeteranBountyCostMult: Difference between revisions

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Nighthawk200 (talk | contribs)
Bounty Logic...
 
Nighthawk200 (talk | contribs)
Woops.
Line 10: Line 10:


In other words:<br>
In other words:<br>
{{TTL|BountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player.
{{TTL|VeteranBountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player.


<b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used.
<b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used.

Revision as of 12:15, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranBountyCostMult
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage

This flag is part of the RockPatch.



The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.

In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.

However. This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then Template:TTL will be used instead. If the unit is Elite, then Template:TTL will be used.