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VeteranBountyCostMult: Difference between revisions
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Nighthawk200 (talk | contribs) Bounty Logic... |
Nighthawk200 (talk | contribs) Woops. |
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In other words:<br> | In other words:<br> | ||
{{TTL| | {{TTL|VeteranBountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player. | ||
<b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used. | <b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used. |
Revision as of 12:15, 15 June 2008
Flag: | VeteranBountyCostMult |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | CombatDamage |
This flag is part of the RockPatch. |
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.
In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.
However. This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then Template:TTL will be used instead. If the unit is Elite, then Template:TTL will be used.