ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BaseNormal: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Marshall (talk | contribs)
rewrite, plus grammar and spelling
m Replacing Template:TTL with Template:F.
Line 12: Line 12:
Specifies whether or not this [[BuildingType]] expands the area in which you can place further [[BuildingTypes]]. Generally, base defenses do not expand the player's build area but 'normal' buildings do.
Specifies whether or not this [[BuildingType]] expands the area in which you can place further [[BuildingTypes]]. Generally, base defenses do not expand the player's build area but 'normal' buildings do.


The distance you may place new [[BuildingType]]s away from a [[BuildingType]] with {{TTL|BaseNormal|yes}} set is determined by the new [[BuildingType]]'s {{TTL|Adjacent}} flag.
The distance you may place new [[BuildingType]]s away from a [[BuildingType]] with {{f|BaseNormal|yes|link}} set is determined by the new [[BuildingType]]'s {{f|Adjacent|link}} flag.


==Inconsistencies in YR==
==Inconsistencies in YR==
It seems that the developers forgot to add {{TTL|BaseNormal|no}} to some [[BuildingTypes]] that should not have had the default {{TTL|BaseNormal|yes}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]].
It seems that the developers forgot to add {{f|BaseNormal|no|link}} to some [[BuildingTypes]] that should not have had the default {{f|BaseNormal|yes|link}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]].


=See also=
=See also=
*{{TTL|Adjacent}}
*{{f|Adjacent|link}}
*{{TTL|EligibileForAllyBuilding}}
*{{f|EligibileForAllyBuilding|link}}
*{{TTL|IsBase}}
*{{f|IsBase|link}}

Revision as of 07:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Specifies whether or not this BuildingType expands the area in which you can place further BuildingTypes. Generally, base defenses do not expand the player's build area but 'normal' buildings do.

The distance you may place new BuildingTypes away from a BuildingType with BaseNormal=yes set is determined by the new BuildingType's Adjacent flag.

Inconsistencies in YR

It seems that the developers forgot to add BaseNormal=no to some BuildingTypes that should not have had the default BaseNormal=yes. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.

See also