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Gravity: Difference between revisions

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<br />
{{Flag
Sets a constant used in calculating the gravity effect on ballistic missiles (anything with Arcing=1/yes/true) The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
Sets a constant used in calculating the gravity effect on ballistic missiles (anything with {{TTL|Arcing|yes}}).<br />The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.

Revision as of 17:30, 7 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Gravity
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AudioVisual


Sets a constant used in calculating the gravity effect on ballistic missiles (anything with Template:TTL).
The default setting is 1, the higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.