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Gravity
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| Flag: | Gravity |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Special Values: | 0 |
| Default: | 3 |
| Applicable to: | AudioVisual |
Specified a gravity constant for calculations involving Arcing projectiles, hovering vehicles and spark particle systems.
Notes
The higher the setting the faster and lower the shells fly, with 50 enough to drastically flatten the arcs to something resembling normality at about range 1-8. However, at certain elevations and angles units will miss, hitting behind or next to their target.
Setting to 0 can create straight trajectories, but in cases with elevation differences, it will cause ballistic projectiles to remain stationary, fly backwards, or explode immediately.
References
See Also
- Vertical#Notes - straight trajectory achieved through Vertical=yes and Ranged=yes.