ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Animation Durations: Difference between revisions
Jump to navigation
Jump to search
New page: Animation durations are determined at the animation's creation time: *First, the time in frames it will take to finish (let's call it ''{{tt|T}}'') is equal to the animation's {{TTL|Rate}... |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
||
Line 1: | Line 1: | ||
Animation durations are determined at the animation's creation time: | Animation durations are determined at the animation's creation time: | ||
*First, the time in frames it will take to finish (let's call it ''{{tt|T}}'') is equal to the animation's {{ | *First, the time in frames it will take to finish (let's call it ''{{tt|T}}'') is equal to the animation's {{f|Rate|link}} setting. | ||
*If the animation has a valid {{ | *If the animation has a valid {{f|RandomRate|x,y|link}} specified, ''{{tt|T}}'' is set to a random number between {{tt|x}} and {{tt|y}}. | ||
* If {{ | * If {{f|Normalized|yes|link}} is set on this animation, ''{{tt|T}}'' is recalculated according to a formula: | ||
**If ''{{tt|T}}'' is larger than 5 (the most common case), it's recalculated to equal {{Tt|(8 * ''T'' / Game Speed)}} ''(on the scale of 1 through 6)''. | **If ''{{tt|T}}'' is larger than 5 (the most common case), it's recalculated to equal {{Tt|(8 * ''T'' / Game Speed)}} ''(on the scale of 1 through 6)''. | ||
** If it is between 1 and 4 frames inclusive, the game applies hardcoded multipliers instead, which are not clear at this time. | ** If it is between 1 and 4 frames inclusive, the game applies hardcoded multipliers instead, which are not clear at this time. |
Latest revision as of 07:24, 27 November 2009
Animation durations are determined at the animation's creation time:
- First, the time in frames it will take to finish (let's call it T) is equal to the animation's Rate setting.
- If the animation has a valid RandomRate=x,y specified, T is set to a random number between x and y.
- If Normalized=yes is set on this animation, T is recalculated according to a formula:
- If T is larger than 5 (the most common case), it's recalculated to equal (8 * T / Game Speed) (on the scale of 1 through 6).
- If it is between 1 and 4 frames inclusive, the game applies hardcoded multipliers instead, which are not clear at this time.
The resulting T is the duration in frames that this animation will last.