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CrateGoodie: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|Booleans}} | |values={{values|Booleans}} | ||
|default=yes | |default=no (However the documentation says "yes") | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|yr=yes | |yr=yes |
Revision as of 23:54, 13 May 2014
Flag: | CrateGoodie |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no (However the documentation says "yes") |
Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.
Note
In Red Alert 2, any VehicleType with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.