EVerses: Difference between revisions
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ| | |types={{Categ|Warhead}} | ||
|values={{values|Percentages}} | |values={{values|Percentages}} | ||
|rp=yes | |rp=yes |
Revision as of 12:26, 26 January 2011
Flag: | EVerses |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | Warhead |
This flag is part of the RockPatch. |
Template:RockPatchFlag This flag is used in conjunction with the New ArmorTypes logic. This tag operates like the Verses tag in that it is a list of percentages, with each percentage corresponding to the damage done against that ArmorType. Each percentage is an armor listed in the ArmorTypes list. They are entered in order going down the ArmorTypes list, so if you have an ArmorTypes list like this:
[ArmorTypes] 1=FireArmor 2=IceArmor 3=ElectricArmor 4=AnotherArmor
Then your EVerses tag on a warhead could look like this:
EVerses=80%,75%,0%,150%
Where the first percentage = 80% damage against anything with 'FireArmor'.
Second percentage = 75% damage against anything with 'IceArmor'.
Third percentage = no damage against anything with 'ElectricArmor'.
Fourth percentage = 150% damage against anything with 'AnotherArmor'.