Engineer: Difference between revisions
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|fs=yes | |fs=yes | ||
|hp=yes | |||
|ares=yes | |||
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Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag. | Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag. | ||
{{Flag | {{Flag | ||
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|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
|hp=yes | |||
|ares=yes | |||
}} | }} | ||
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. | Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. In ''Red Alert 2'' and ''Yuri's Revenge'', this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with {{f|BombDisarm|yes|link}} set, in which case it will be able to target and successfully be used on objects which have an {{Tt|[[IvanBomb]]}} attached. Weapons of any kind can be force-fired on the ground. |
Latest revision as of 21:11, 27 July 2016
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | InfantryTypes |
Default: | none |
Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player. In Red Alert 2 and Yuri's Revenge, this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with BombDisarm=yes set, in which case it will be able to target and successfully be used on objects which have an IvanBomb attached. Weapons of any kind can be force-fired on the ground.