SensorsSight: Difference between revisions
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
Sensors alone on a building don't work; it must also be a SensorArray. |
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This flag determines the radius in [[cells]] about a | This flag determines the radius in [[cells]] about a TechnoType, within which enemy [[Cloakable|cloaked]] and [[subterranean]] units will be detected and revealed. | ||
When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range. | When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range. | ||
Unless set on a BuildingType, this flag functions independently from {{f|Sensors|link}} and {{f|SensorArray|link}}. It does not require nor is affected by their presence. | |||
If it is set on BuildingType, {{f|SensorArray|yes|link}} must also be set on the Building, else it won't work. | |||
{{Bugs}} | {{Bugs}} |
Revision as of 07:17, 6 November 2020
Flag: | SensorsSight |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines the radius in cells about a TechnoType, within which enemy cloaked and subterranean units will be detected and revealed.
When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.
Unless set on a BuildingType, this flag functions independently from Sensors and SensorArray. It does not require nor is affected by their presence.
If it is set on BuildingType, SensorArray=yes must also be set on the Building, else it won't work.
Bugs/Side-Effects/Unexpected Limitations
The logic associated with this flag suffers from an easily exploitable bug. When a unit with SensorsSight is destroyed, a permenantly viable sensor area is retained, centered around the point of that unit's destruction.