Verses: Difference between revisions
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
m →RA2/YR Example: Full name of basic armors in Yuri's Revenge |
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[Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2 | [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2 | ||
Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90% | Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90% | ||
;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2 | |||
[Target1] | [Target1] | ||
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* 100 * 60% = 60 points of damage to Target2. | * 100 * 60% = 60 points of damage to Target2. | ||
* 100 * 90% = 90 points of damage to Target3. | * 100 * 90% = 90 points of damage to Target3. | ||
== Special Values == | == Special Values == |
Revision as of 03:33, 17 August 2021
Flag: | Verses |
File(s): | rules(md).ini |
Values: | comma separated list of percentages |
Special Values: | 0%, 1% ( only!) [↓] |
Default: | 0% repeated as necessary |
Applicable to: | Warheads |
Description
Verses defines a Warhead-specific damage multiplier for each Armor type. The list of percentages should be ordered to correspond with the Armor types, which vary between games.
RA/TS Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , w , l , h , c Verses=10%,50%,30%,70%,90% [Target1] Armor=light [Target2] Armor=concrete
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 90% = 90 points of damage to Target2.
RA2/YR Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2 Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90% ;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2 [Target1] Armor=light [Target2] Armor=concrete [Target3] Armor=special_2
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 60% = 60 points of damage to Target2.
- 100 * 90% = 90 points of damage to Target3.
Special Values
There are special-case Verses values that are only available in Red Alert 2 and Yuri's Revenge. These values are 0% and 1%.
Note: The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.
0% - Forbidden Armor Type
A Verses value of 0% indicates that the corresponding Armor type is a forbidden target for this Warhead. A unit using a weapon with the attached Warhead will not accept an attack command against another unit with that Armor type. Nor will it accept a force fire command, retaliate, or passive acquire on a target with that Armor type.
1% - Cannot Passive Acquire
A Verses value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.
What about 2%
2% doesn't seem to have any effect on targeting.
Negative percents are also allowed
If a verses contains a negative value such as -100% the effects of damage are reversed thus restoring lost Strength=.
One shot of Weapon will deal:
- 100 * -30% = will restore 30 points of Strength= to Target.