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User:桂月August

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⏲️My time zone is UTC+8. Now my local time is 11:17, 22nd Dec 2024, 6 hours faster than server's local time (UTC+2, Germany).

English

Hello, everybody! My general game ID in MO APYR is Earl_August. "August" is "桂月"(Chinese phonetic: guìyuè) in Mandarin Chinese. My first time to play the Mental Omega AYPR is at about February 2021. I'm now trying to be a map and INI editor. Hope and thank you for your care!

Prefer I start to play the Mental Omega, I have played the Red Alert II(RA2) for about 10 years until now. The first game of RA2 I played is the Yuri's Revenge, after that I also have ever played Repubilc at War and Enemy at the Gates. I was going to play the RA3, I even bought the CD while I'm still a pupil. But at last, for many resons, I still never played RA3. The CD to install the RA3 also has lost now.

The camp I like most is Foehn Revolt. Especially I often choose Wings of Coronia and Haihead. I do agree with the hard struggle of the Foehn for fight against with Yuri's mental omega.

简体汉语

大家好!我在心灵终结的游戏ID是Earl_August,“August”中文为“桂月”。自2021年初(约2月)入坑心灵终结,现在正在努力晋升为地图编辑和INI编辑玩家,还希望大家多多关照。

之前玩了将近10年的红警2,首个入坑作是尤里的复仇(Yuri's Revenge),其后还玩过共和国之辉(Republic at War)和兵临城下(Enemy at the Gates)。曾经有过入坑红警3的打算,甚至小学时候就买过安装碟,可惜后来因为种种原因没有真正玩过,光碟也早已不知所踪。

我最喜爱的阵营是焚风反抗军,尤其经常用科洛尼亚侧翼狂鲨先锋。我非常赞同焚风反抗军为对抗尤里的心灵终结所做出的顽强拼搏。

日本語

皆様こんにちは!私のメンタル・オメガゲームIDはEarl_Augustです。“August”の漢字は“桂月(けいげつ)”です。初めてのメンタル・オメガ(Mental Omega、心が終わる)ゲームは2021年2月。今はINIとゲームマップ編集者為に頑張ります。

一番大好きの陣営は焚き風反抗軍(Foehn Revolt)です、特にコロニャーの翼(Wings of Coronia)と狂鮫パイオニア(Haihead)。

私の日本語はまだ上手ではありません、よろしくね。

Contact with me

Platform ModEnc Bilibili Fandom Discord
Persional Home Page 桂月August 桂の脌_Aug때 AugustKun968 AugustKun
Chat Page User talk Message Center Message Wall AugustKun#6265

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Recent Changes (except me) over 30 days

List of abbreviations:
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22 December 2024

 m   01:39  AreaFire diffhist Testid123 talk contribs
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21 December 2024

 m   15:20  ForceShieldColor diffhist Testid123 talk contribs
 m   15:19  LaserTargetColor diffhist Testid123 talk contribs
 m   15:18  BerserkColor diffhist Testid123 talk contribs
 m   14:00  Burst diffhist Testid123 talk contribs
 m   13:06  TurretOffset‎‎ 3 changes history [Testid123‎ (3×)]
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 m   08:53  TurretAnimZAdjust diffhist Testid123 talk contribs
 m   08:36  InfantryBlinkDisguiseTime diffhist Testid123 talk contribs
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N    05:51  "Flag(tag)" that developers should create‎‎ 4 changes history [Testid123‎ (4×)]
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05:32 (cur | prev) Testid123 talk contribs (Created page with ""Flag(tag)" that developers should create {{Flag |name=WeaponAffectsAllies |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=-1 |types={{categ|TechnoTypes}} |yr=yes }} Specify which weapons can affect your allies.<br> -1=Disable this tag<br> 0=Primary Weapon,ElitePrimary 1=Secondary,EliteSecondary<br> 2=WeaponX 3=EliteWeaponX<br> (X= refers to any number You can specify Weapon1-Weapon17 only)<br> {{Flag |name=WeaponAffectsEnemies |files={{Categ|Rul...")

20 December 2024

 m   15:02  Parasiteable diffhist Testid123 talk contribs
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 m   09:57  Civilian diffhist Testid123 talk contribs

19 December 2024

N    13:42  FactoryOwners.Forbidden diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories cannot build this object. Players owning only factories built by countries in this list and only having plans of these countries are prevented from producing it. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners.Permanent *FactoryO...")
N    13:40  FactoryOwners diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories can build this object. If empty, every country is allowed to build this object. Otherwise, players need to own at least one factory built by a country in this list or the plans of at least one of these countries to produce it. ==See Also== *Fac...")
N    13:38  FactoryOwners.Permanent diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether a player capturing a building of this type would permanently gain all plans of its initial owner. Supported on upgrades. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners *FactoryOwners.Forbidden")
N    13:36  FactoryOwners.HasAllPlans diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether this building provides plans for all factory types of the initial owner. If yes, this building satisfies FactoryOwner requirements of all object types. If the building is lost, the plans are lost. ==See Also== *FactoryOwners.Permanent *FactoryOwners *FactoryOwners.Forbidden")
N    13:33  Prerequisite.StolenTechs diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of stealable technology types that must be stolen before this object can be built.")
N    13:30  Prerequisite.Lists diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} pecifies how many extra Prerequisite lists complimentary to the one default list are available.")
N    13:27  Prerequisite.Negative diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The buildings that preclude construction of the type. If the player owns one or more of the buildings on this list then the type will not be available. ==Note== PrerequisiteOverride does not override '''Prerequisite.Negative'''.")
N    13:23  Prerequisite.RequiredTheaters diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Theater}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The map theaters in which the type is available. Defaults to all theaters. For example, if only the SNOW theater were specified then the type would only be available on arctic maps. This allows you to implement, for example, the AlternateArcticArt functionality used on the Navy SEAL, but for all types and all...")
N    10:21  PlayerAutoRepel diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel")
N    10:21  AutoRepel diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *PlayerAutoRepel")
N    10:19  CivilianEnemy diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches.")

18 December 2024

 m   15:54  DrawFlat diffhist Testid123 talk contribs

17 December 2024

 m   12:47  ROT diffhist Testid123 talk contribs
 m   10:16  PhysicalSize diffhist Testid123 talk contribs
 m   10:09  VoiceUndeploy diffhist Testid123 talk contribs
 m   10:08  VoiceDeploy‎‎ 2 changes history [Testid123‎ (2×)]
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16 December 2024

 m   16:39  RateUp diffhist Testid123 talk contribs
 m   16:39  RateDown diffhist Testid123 talk contribs
     04:10 User creation log User account Linklinks7867 talk contribs was created ‎

15 December 2024

 m   15:11  Invisible diffhist Testid123 talk contribs
 m   14:51  AG diffhist Testid123 talk contribs
 m   12:28  VoiceSelectDeactivated diffhist Testid123 talk contribs
     12:22  Internal Error diffhist Crimsonum talk contribs (Added TS EIP 004C1680)

14 December 2024

10 December 2024

     14:59 User creation log User account Pengion talk contribs was created ‎

9 December 2024

 m   16:22  C4 diffhist Testid123 talk contribs
 m   15:53  BibShape‎‎ 2 changes history [Testid123‎ (2×)]
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 m   15:01  VeteranUnits diffhist Testid123 talk contribs

8 December 2024

 m   15:41  Shadow diffhist Testid123 talk contribs
     15:40  (Upload log) [Testid123‎ (4×)]
     
15:40 Testid123 talk contribs uploaded File:Shadow(Edit).png
     
15:26 Testid123 talk contribs uploaded File:Shadow Limitations(SHP).png
     
11:06 Testid123 talk contribs uploaded File:Bio Reactor and Turret=yes.gif
     
10:41 Testid123 talk contribs uploaded File:MaxNumberOccupants=19999999999.gif
 m   12:36  WallTower diffhist Testid123 talk contribs
 m   12:32  GDIWallDefenseCoefficient‎‎ 2 changes history [Testid123‎ (2×)]
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 m   12:32  GDIWallDefense diffhist Testid123 talk contribs
 m   12:30  ComputerBaseDefenseResponse diffhist Testid123 talk contribs
 m   12:29  NodBaseDefenseCoefficient‎‎ 2 changes history [Testid123‎ (2×)]
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 m   12:29  GDIBaseDefenseCoefficient‎‎ 2 changes history [Testid123‎ (2×)]
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 m   11:38  CloakRadiusInCells diffhist Testid123 talk contribs
 m   11:15  MaxNumberOccupants‎‎ 2 changes history [Testid123‎ (2×)]
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 m   11:07  Turret diffhist Testid123 talk contribs
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7 December 2024

 m   13:49  Buildup diffhist Testid123 talk contribs
 m   13:33  Unsellable diffhist Testid123 talk contribs

6 December 2024

     17:12  Firepower diffhist Crimsonum talk contribs (Moved FirePower to a new page and split the flags section due to formatting limitations.)
N    17:11  FirePower diffhist Crimsonum talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|floats}} |default=1.0 |types={{Categ|Difficulty}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the multiplier to {{f|Damage|link}} of all weapons if this difficulty is set. Note the spelling – {{tt|FirePower}} is spelled with a capital P. {{f|Firepower|link}} will not work – it is a separate flag used by Houses and Powerups. == See A...")
 m   15:00  PoweredUnit diffhist Testid123 talk contribs
 m   14:13  Teleporter diffhist Testid123 talk contribs
 m   11:16  Rubble‎‎ 2 changes history [Testid123‎ (2×)]
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 m   10:39  AttackFriendlies diffhist Testid123 talk contribs
 m   10:10  Shadow diffhist Testid123 talk contribs
     10:10 Upload log Testid123 talk contribs uploaded File:Shadow Mirage.png

5 December 2024

 m   15:02  TiltCrashJumpjet diffhist Testid123 talk contribs
     14:05  VoxelBarrelOffsetToPitchPivotPoint‎‎ 2 changes history [DeathFish‎ (2×)]
     
14:05 (cur | prev) DeathFish talk contribs (XYZ -> FLH)
     
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3 December 2024

N    14:25  ClonedAt diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Each building of the types mentioned in the list owned by the same house will kick out an extra clone of this object for free. If a building is blocked, the player will get no refunds. ==See Also== *ClonedAs")
N    14:22  ClonedAs diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|TechnoTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} The type to use as override when producing a clone of this object. If not set, the clones will be made of the same type as this object. Units can only be cloned as VehicleTypes, and infantry can only be cloned as InfantryTypes. ==See Also== *ClonedAt")
N    14:17  CloningFacility diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Defines whether this building will clone all VehicleTypes with the same '''Naval''' setting as itself that are {{f|Cloneable|yes|link}} and {{f|ClonedAt|none|link}}. This is the VehicleTypes version of the '''Cloning Vats'''.")
N    14:14  Factory.ExplicitOnly diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Set this to '''yes''' to only allow this factory to produce units that explicitly mention this BuildingTypes in their BuiltAt list. Units with empty BuiltAt lists will not be built here. The effect is the same as stating BuiltAt lists on every unit, omitting all factories that have this tag set.")
N    14:13  BuiltAt diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Units will be kicked out of the first not-busy building the house owns that is mentioned in this list. If no BuildingType is set, all factories that can produce this unit will be checked.")
     10:18  Powerups diffhist Crimsonum talk contribs (Updated Gas powerup)
 m   00:15  UndeploysInto diffhist Testid123 talk contribs

2 December 2024

 m   14:48  MindControl diffhist Testid123 talk contribs
 m   14:06  Spawner diffhist Testid123 talk contribs
 m   12:30  UndeploysInto diffhist Testid123 talk contribs
     11:06 User creation log User account Ologunde talk contribs was created ‎

1 December 2024

     21:34  ExitCoord diffhist Crimsonum talk contribs
 m   11:30  Locomotor diffhist Testid123 talk contribs
 m   11:14  Passengers diffhist Testid123 talk contribs
 m   10:29  JumpJet diffhist Testid123 talk contribs

30 November 2024

N    15:22  TerrainPalette diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Draw this in the terrain palette not the building palette.<br>File:TerrainPalette=yes.png")
     15:22  (Upload log) [Testid123‎ (3×)]
     
15:22 Testid123 talk contribs uploaded File:TerrainPalette=yes.png
     
13:58 Testid123 talk contribs uploaded File:OccupyHeight.png
     
07:10 Testid123 talk contribs uploaded File:RadLevel glitch.png
 m   15:13  LimboLaunch‎‎ 2 changes history [Testid123‎ (2×)]
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N    13:59  OccupyHeight diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|integer}} |default=2 |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} visible height of the building '''[in levels]''' Used for behind building stuff. Defaults to same as 'Height'<br>File:OccupyHeight.png")
 m   13:35  Spawner diffhist Testid123 talk contribs
 m   07:15  RadLevel‎‎ 2 changes history [Testid123‎ (2×)]
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 m   06:31  MinimumRange diffhist Testid123 talk contribs
     05:49 User creation log User account MagnoliaGallard talk contribs was created ‎

22 November 2024

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17 August 2021

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