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User:桂月August

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⏲️My time zone is UTC+8. Now my local time is 22:43, 8th Sep 2026, 6 hours faster than server's local time (UTC+2, Germany).

English

Hello, everybody! My general game ID in MO APYR is Earl_August. "August" is "桂月"(Chinese phonetic: guìyuè) in Mandarin Chinese. My first time to play the Mental Omega AYPR is at about February 2021. I'm now trying to be a map and INI editor. Hope and thank you for your care!

Prefer I start to play the Mental Omega, I have played the Red Alert II(RA2) for about 10 years until now. The first game of RA2 I played is the Yuri's Revenge, after that I also have ever played Repubilc at War and Enemy at the Gates. I was going to play the RA3, I even bought the CD while I'm still a pupil. But at last, for many resons, I still never played RA3. The CD to install the RA3 also has lost now.

The camp I like most is Foehn Revolt. Especially I often choose Wings of Coronia and Haihead. I do agree with the hard struggle of the Foehn for fight against with Yuri's mental omega.

简体汉语

大家好!我在心灵终结的游戏ID是Earl_August,“August”中文为“桂月”。自2021年初(约2月)入坑心灵终结,现在正在努力晋升为地图编辑和INI编辑玩家,还希望大家多多关照。

之前玩了将近10年的红警2,首个入坑作是尤里的复仇(Yuri's Revenge),其后还玩过共和国之辉(Republic at War)和兵临城下(Enemy at the Gates)。曾经有过入坑红警3的打算,甚至小学时候就买过安装碟,可惜后来因为种种原因没有真正玩过,光碟也早已不知所踪。

我最喜爱的阵营是焚风反抗军,尤其经常用科洛尼亚侧翼狂鲨先锋。我非常赞同焚风反抗军为对抗尤里的心灵终结所做出的顽强拼搏。

日本語

皆様こんにちは!私のメンタル・オメガゲームIDはEarl_Augustです。“August”の漢字は“桂月(けいげつ)”です。初めてのメンタル・オメガ(Mental Omega、心が終わる)ゲームは2021年2月。今はINIとゲームマップ編集者為に頑張ります。

一番大好きの陣営は焚き風反抗軍(Foehn Revolt)です、特にコロニャーの翼(Wings of Coronia)と狂鮫パイオニア(Haihead)。

私の日本語はまだ上手ではありません、よろしくね。

Contact with me

Platform ModEnc Bilibili Fandom Discord
Persional Home Page 桂月August 桂の脌_Aug때 AugustKun968 AugustKun
Chat Page User talk Message Center Message Wall AugustKun#6265

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Recent Changes (except me) over 30 days

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29 August 2026

     23:01  IdleActionFrequency diffhist DeathFish talk contribs (Rewrite)
     19:48  Rocker diffhist DeathFish talk contribs (In {{ts}}, this is hardcoded to be limited to ±45°, unlike in {{ra2}} and {{yr}} where it can rotate 180° to let the back kiss the ground (and then explode).)

25 August 2026

23 August 2026

     07:19  Shadow diffhist DeathFish talk contribs (Through reverse engineering of 0x468090, it is confirmed that the shadow of Bullet uses the current frame index of the body and darkens it as the pattern; there is no concept of a "shadow frame".)

22 August 2026

     19:13  HoverAttack diffhist DeathFish talk contribs (Rewrite this page based on reverse engineering analysis of 0x4D4DD0, 0x4D51E8, 0x51AA40, etc.)
     17:14  Range/On Weapons diffhist DeathFish talk contribs (On Weapons: Explain why a unit, when attacking a target outside its range, will move one extra cell closer even after the range condition has already been met.)
     16:55  CanRecalcApproachTarget 3 changes history [DeathFish (3×)]
     
16:55 (cur | prev) DeathFish talk contribs (Supplement)
     
14:02 (cur | prev) DeathFish talk contribs (fix template)
     
14:00 (cur | prev) DeathFish talk contribs (Rewrite)
     16:34  ApproachTargetResetMultiplier 2 changes history [DeathFish (2×)]
     
16:34 (cur | prev) DeathFish talk contribs (There is a further processing of the range value at 0x4D56F2)
     
14:21 (cur | prev) DeathFish talk contribs (Rewrite)
     15:31  CanApproachTarget 3 changes history [DeathFish (3×)]
     
15:31 (cur | prev) DeathFish talk contribs (Correct the wording after conducting more reverse engineering)
     
12:37 (cur | prev) DeathFish talk contribs (At least this string does not appear in the main program of TS2.03, so I think "ts=yes" is wrong.)
     
12:17 (cur | prev) DeathFish talk contribs (Rewrite)

13 August 2026

     07:59  Range/On Weapons diffhist DeathFish talk contribs (On Weapons: Updated the explanation of special values and GuardRange default behavior)

My contributions

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3 September 2021

30 August 2021

24 August 2021

23 August 2021

19 August 2021

18 August 2021

17 August 2021

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