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IsFlamingGuy: Difference between revisions

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m Corrected the palette-crap, while TS's flameguy is in unittem, RA2's one is on anim. I guess they deharcode AltPalette from in between the two.
Testid123 (talk | contribs)
mNo edit summary
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Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}).
Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}).
==Note==
*[[Animations]] can be played at altitudes of <b>600</b>. Higher altitudes are completely ignored.<br>
*Sometimes [[Animations]] will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.

Revision as of 16:18, 15 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsFlamingGuy
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid RunningFrames set as well and it will be played on unittem.pal in Tiberian Sun.

Should be used only on death animations (InfDeath and DeathAnims).

Note

  • Animations can be played at altitudes of 600. Higher altitudes are completely ignored.
  • Sometimes Animations will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.