ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CruiseHeight: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{Values|unsigned integers}} | |values={{Values|unsigned integers}} | ||
|default= | |default=400 | ||
|types={{Categ|JumpjetControls}} | |types={{Categ|JumpjetControls}} | ||
|ts=yes | |ts=yes | ||
Line 8: | Line 8: | ||
|hp=yes | |hp=yes | ||
|ets=yes | |ets=yes | ||
| | |ra2obsolete=yes | ||
}} | }} | ||
The flying altitude of units | |||
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level. | |||
In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}. |
Latest revision as of 18:24, 4 December 2017
Flag: | CruiseHeight |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 400 |
Applicable to: | JumpjetControls |
Logic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
In Red Alert 2 and its expansion pack, use JumpjetHeight.