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Suicide: Difference between revisions
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added info about AreaFire + Suicide bug for infantry |
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===Notes=== | ===Notes=== | ||
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]). | * An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]). | ||
* A weapon with "Suicide=yes" should not have {{f|AreaFire|yes|link}} set, or infantry units won't be able to fire it without deploying. |
Revision as of 12:01, 14 May 2013
Flag: | Suicide |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | Weapons |
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed).
- A weapon with "Suicide=yes" should not have AreaFire=yes set, or infantry units won't be able to fire it without deploying.