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IronCurtainColor: Difference between revisions

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Mevitar (talk | contribs)
Fixing stuff that i broke :D
Mevitar (talk | contribs)
formatting change for consistency
Line 1: Line 1:
{{Flag
{{Flag
|name=IronCurtainColor
|name=IronCurtainColor
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=Rules}}
|values=Color number from the {{f|ColorAdd|link}} section
|values={{values|unsigned integers|[[ColorAdd]]}}
|types={{Categ|General}}
|types={{Categ|AudioVisual}}
|yr=yes
|yr=yes
|rp=yes
|rp=yes

Revision as of 10:05, 23 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtainColor
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: ColorAdd)
Applicable to: AudioVisual


Specifies the color that units are shaded to when Iron Curtained. The color is a number from the ColorAdd section.

This tag doesn't affect the color of the affected buildings, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from ColorAdd.

(Yuri's Revenge Only)