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ColorAdd

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Flag: ColorAdd
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


Defines color tinting values used for special effects like airstrike targeting and force shields. Uses a bitwise OR operation for performance optimization in the blitting routines.

[Technical Details]

  • Uses 16-bit RGB color in 5,6,5 format
  • Red values range: 0-31 (5 bits)
  • Green values range: 0-63 (6 bits)
  • Blue values range: 0-31 (5 bits)
  • Values are specified as decimal RGB triplets

[Color Definitions]

Name RGB Values Binary (R,G,B) Index
None 0,0,0 00000,000000,00000 0
StrongRed 31,0,0 11111,000000,00000 1
StrongGreen 0,63,0 00000,111111,00000 2
StrongBlue 0,0,31 00000,000000,11111 3
HighRed 24,0,0 11000,000000,00000 4
HighGreen 0,56,0 00000,111000,00000 5
HighBlue 0,0,24 00000,000000,11000 6
BrightWhite 31,63,31 11111,111111,11111 7
LowWhite 7,7,7 00111,000111,00111 8
HighWhite 24,56,24 11000,111000,11000 9
MidWhite 14,28,14 01110,011100,01110 10
Purple 15,0,15 01111,000000,01111 11
HighYellow 24,56,0 11000,111000,00000 12
TopYellow 16,32,0 10000,100000,00000 13

[Usage Examples]

  • StrongRed - Used for airstrike targeting
  • HighBlue - Used for force shield effects

[See also]