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ActiveAnimZAdjust: Difference between revisions
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Millefeuille (talk | contribs) Created page with "Used in a building's art(md).ini entry and moves the <tt>ActiveAnim</tt> (and <tt>ActiveAnimDamaged</tt> up (negative numbers) or down (positive numbers) by this many ..." |
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Used in a building's art(md).ini entry and moves the <tt>[[ActiveAnim]]</tt> | Used in a building's art(md).ini entry and moves the <tt>[[ActiveAnim]]</tt> and <tt>[[ActiveAnimDamaged]]</tt> up (negative numbers) or down (positive numbers) by this many leptons when drawn on the structure. | ||
===Notes=== | ===Notes=== | ||
* The related tags <tt>ActiveAnimTwoZAdjust</tt> and <tt>ActiveAnimThreeZAdjust</tt> do the same and apply to the animations specified in <tt>[[ActiveAnimTwo]]</tt>, <tt>[[ActiveAnimTwoDamaged]]</tt>, <tt>[[ActiveAnimThree]]</tt> and <tt>[[ActiveAnimThreeDamaged]]</tt>, respectively. As there are only three slots for ActiveAnims, the tags for ActiveAnimZAdjust also do not go beyond 3. | * The related tags <tt>ActiveAnimTwoZAdjust</tt> and <tt>ActiveAnimThreeZAdjust</tt> do the same and apply to the animations specified in <tt>[[ActiveAnimTwo]]</tt>, <tt>[[ActiveAnimTwoDamaged]]</tt>, <tt>[[ActiveAnimThree]]</tt> and <tt>[[ActiveAnimThreeDamaged]]</tt>, respectively. As there are only three slots for ActiveAnims, the tags for ActiveAnimZAdjust also do not go beyond 3. | ||
* Consider the "up" and "down" here as relative to the ground - "up" means "out of the ground", while "down" means "into the ground". The <tt>[[ActiveAnimY]]</tt> tag instead moves an animation "up" and "down" relative to the player's camera - in the sense of "north" or "into the screen", and "south" or "out of the screen". | |||
===See also=== | ===See also=== |
Revision as of 14:45, 18 May 2015
Used in a building's art(md).ini entry and moves the ActiveAnim and ActiveAnimDamaged up (negative numbers) or down (positive numbers) by this many leptons when drawn on the structure.
Notes
- The related tags ActiveAnimTwoZAdjust and ActiveAnimThreeZAdjust do the same and apply to the animations specified in ActiveAnimTwo, ActiveAnimTwoDamaged, ActiveAnimThree and ActiveAnimThreeDamaged, respectively. As there are only three slots for ActiveAnims, the tags for ActiveAnimZAdjust also do not go beyond 3.
- Consider the "up" and "down" here as relative to the ground - "up" means "out of the ground", while "down" means "into the ground". The ActiveAnimY tag instead moves an animation "up" and "down" relative to the player's camera - in the sense of "north" or "into the screen", and "south" or "out of the screen".