MindControl: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values={{values|Booleans}} | |values={{values|Booleans}} | ||
|default=no | |default=no |
Revision as of 16:25, 7 June 2015
Flag: | MindControl |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
In Yuri's Revenge
The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.
Bugs/Side-Effects/Unexpected Limitations
The game only checks the Primary weapon for MindControl=yes warhead (giving it to a Secondary causes an Internal Error). Furthermore, changing Damage on ElitePrimary doesn't affect how many objects can be controlled - only Primary is checked.