IsMobileEMP: Difference between revisions
Created page with "This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean..." |
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|float}} | |||
|fs=yes | |||
}}<br /> | |||
This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean values (yes/no, true/false). Defaults to no. | This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean values (yes/no, true/false). Defaults to no. | ||
Revision as of 16:56, 31 October 2017
Flag: | IsMobileEMP |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | General |
This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean values (yes/no, true/false). Defaults to no.
If given a deploy command, any unit with IsMobileEMP=yes will automatically fire the weapon with the hardcoded name [MobileEMPulseWeapon]. The weapon will have no specified target, and as a result the Warhead will explode immediately at the units location. This affect can be achieved on standard weapons if Dropping=yes is set on the projectile (this part is valid in RA2/YR as well).
IsMobileEMP also specifies that the weapon must be set off manually (player must give unit deploy command to activate), and must work alongside Charge logic.