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Acceleration: Difference between revisions
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|JumpjetControls}} | |types={{Categ|JumpjetControls}} | ||
|values={{values| | |values={{values|float}} | ||
|default=0.25 | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Revision as of 17:42, 4 December 2017
This flag serves two different purposes in two different places.
In [JumpjetControls]
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.25 |
Applicable to: | JumpjetControls |
Logic related to Acceleration, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
This flag controls the acceleration of units with JumpJet=yes.
This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is specified on the unit itself through the JumpjetAccel tag.
On Projectiles
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 3 |
Applicable to: | Projectiles |
This tag controls the acceleration factor applied to the weapon of this projectile.