ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Acceleration: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|JumpjetControls}}
|types={{Categ|JumpjetControls}}
|values={{values|unsigned integers}}
|values={{values|float}}
|default=0.25
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 17:42, 4 December 2017

This flag serves two different purposes in two different places.


In [JumpjetControls]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.25
Applicable to: JumpjetControls

Logic related to Acceleration, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag controls the acceleration of units with JumpJet=yes.

This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is specified on the unit itself through the JumpjetAccel tag.


On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 3
Applicable to: Projectiles


This tag controls the acceleration factor applied to the weapon of this projectile.